What’s interesting about QAnon, is that it isn’t just indoctrinating young white men—though they continue to be the ones carrying out the physical violence that is rooted in the forum-based narrative spaces where QAnon has been tended and grown (like 4chan). In its alarming growth, like a tumor or computer virus, it has infected and absorbed housewives, [OTHER DEMOGRAPHIC INFO]. What makes it so sticky? and what is the role of transmedia storytelling here?
[GO INTO THE ARTICLES I’VE READ RE: QANON AS STRUCTURED LIKE AN ARG]
it really does follow game logics: i’m curious whether this type of play (uncovering clues, sharing them communally, building mythology) is a human desire/need that’s lacking and people have just found here because it isn’t present in their lives elsewhere, or if it’s just a really effective tool for sucking people in.